![]() ![]() I was very thorough in checking out toon/cel shading resources a couple of years back, but have not researched recently. cg files in Google.Įstherau: I had not seen those before. Stewer: That makes a lot of sense, since that is the only info I found when looking up. ![]() I have not been able to find any information on this. cg files in the CG folder under the Poser Pro 2010 folder. ![]() I got this impression from looking at the code in the. Second, because I don't think this can be done, is there a way to develop new material node types? I think this means a new shader, if I am right. I could not find a way to do this, and I think it is impossible with the material node types that they give you. What I want is to be able to adjust the intensity of the light source and have the light and dark colors both adjust accordingly, so that there is always two tones in the cel/toon shading. This means that in dim light, you just get the dark color everywhere. If the light intensity at a point on the surface is above a certain threshold, then the light color is used, otherwise, the dark is used. The Poser toon shader basically allows you to set a bright color and a dark color. I'm using Poser Pro 2010 and my question is two fold:įirst, I want a toon material that works differently from the one Poser provides. ![]()
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